Abstract
This case study examines Riot Games' use of Apache Spark and its effects on data processing and analytics. Riot Games is a well-known game production studio. The developer Riot Games, best known for the well-liked online multiplayer game League of Legends, manages enormous volumes of data produced daily by millions of players. Riot Games handled and analyzed this data quickly using Apache Spark, a distributed computing technology that made insightful findings and improved user experiences. This case study explores Riot Games' difficulties, the company's adoption of Apache Spark, its implementation, and the advantages of utilizing Spark's capabilities. We evaluated the drawbacks and advantages of adopting Spark in the gaming sector and offered suggestions for game creators wishing to embrace Spark for their data processing and real-time analytics requirements. Our study adds to the increasing body of knowledge on the use of Spark in the gaming sector and offers suggestions and insights for both game producers and researchers.
| Original language | English |
|---|---|
| Pages (from-to) | 32-40 |
| Number of pages | 9 |
| Journal | International Journal of Advanced Computer Science and Applications |
| Volume | 14 |
| Issue number | 7 |
| DOIs | |
| Publication status | Published - 2023 |
All Science Journal Classification (ASJC) codes
- General Computer Science
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