TY - GEN
T1 - Distance Validation and Role of High Fidelity VR Environments on Embodiment and Enjoyment
AU - Kini, Vishwas G.
AU - Siddalingaswamy, P. C.
AU - Ganeshrao, Shonraj Ballae
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Gamification, especially in Virtual Reality (VR) have been gaining importance lately for which there arises a need in understanding the interaction mechanism as to which would lead to engagement and motivation. To assess this, our work uses a virtual hand representation to embody the user in three different VR environment of varying interaction fidelity. Through both qualitative and quantitative data gathered, we assess the users' perceived sense of embodiment, engagement, and motivation. Results show that hand tracking interactions increase the sense of body ownership but lacks tracking reliability and haptic feedback. The virtual controller representation showcased better sense of agency and faster learning towards interactions. The sense of embodiment, engagement and motivation was found to be the highest in the high-fidelity VR environment.As a sub part of this work, we also showcase how distances can be measured in virtual environments especially in the stereoscopic Head Mounted Displays (HMD), VR. The virtual environment measured distances is then compared with the premeasured real-world distance for which the high correlation is observed.
AB - Gamification, especially in Virtual Reality (VR) have been gaining importance lately for which there arises a need in understanding the interaction mechanism as to which would lead to engagement and motivation. To assess this, our work uses a virtual hand representation to embody the user in three different VR environment of varying interaction fidelity. Through both qualitative and quantitative data gathered, we assess the users' perceived sense of embodiment, engagement, and motivation. Results show that hand tracking interactions increase the sense of body ownership but lacks tracking reliability and haptic feedback. The virtual controller representation showcased better sense of agency and faster learning towards interactions. The sense of embodiment, engagement and motivation was found to be the highest in the high-fidelity VR environment.As a sub part of this work, we also showcase how distances can be measured in virtual environments especially in the stereoscopic Head Mounted Displays (HMD), VR. The virtual environment measured distances is then compared with the premeasured real-world distance for which the high correlation is observed.
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U2 - 10.1109/ICCIKE58312.2023.10131855
DO - 10.1109/ICCIKE58312.2023.10131855
M3 - Conference contribution
AN - SCOPUS:85163126582
T3 - Proceedings of 3rd IEEE International Conference on Computational Intelligence and Knowledge Economy, ICCIKE 2023
SP - 215
EP - 220
BT - Proceedings of 3rd IEEE International Conference on Computational Intelligence and Knowledge Economy, ICCIKE 2023
A2 - Kumar, Anand
A2 - Mishra, Ved Prakash
A2 - Naranje, Vishal
A2 - Yadav, Apurv
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 3rd IEEE International Conference on Computational Intelligence and Knowledge Economy, ICCIKE 2023
Y2 - 9 March 2023 through 10 March 2023
ER -