TY - GEN
T1 - Effects of a Novel Game-Based Arm Rehabilitation Device, the ArmAble, on Improving Upper Limb Function in People With Stroke
AU - Kumaran, D. Senthil
AU - Ali, A. Sulfikar
AU - Swathi, G. A.
AU - Nayak, Nirmala
AU - Raja, Riya Ashit
AU - Arumugam, Ashokan
N1 - Funding Information:
This study is partially funded by an industry grant provided through the BeAble Health Pvt Ltd (IIT Hyderabad, Telangana, India).
Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - The purpose of this study was to assess the preliminary effects and feasibility of a game-based rehabilitation program on improving upper limb (UL) function in people with stroke. Six individuals post-stroke received gamebased rehabilitation and intensive functional training to UL with the ArmAbleTM device, a novel interactive arm rehabilitative device, for at least 30 minutes/day, 5 days a week for 2 weeks. Baseline and post-intervention outcome measures included the Fugl-Meyer assessment-upper extremity (FM-UE) and action research arm test (ARAT). The feasibility outcomes included retention and adherence rate, safety, and the level of satisfaction following the intervention. With the Wilcoxon signed-rank test, there was a statistically significant difference in the ARAT score (0.036), but not for the FM-UE scores (0.058), post-intervention. We observed a 100% retention rate and 83.3% exercise adherence rate on completing the game-based rehabilitation program. All participants showed moderate to high level of satisfaction with the device, games, and the rehabilitation program. The game-based rehabilitation with the ArmAbleTM was feasible and effective on improving UL function post-stroke. All participants reported that training with the ArmAbleTM was fun, motivating and enjoyable.
AB - The purpose of this study was to assess the preliminary effects and feasibility of a game-based rehabilitation program on improving upper limb (UL) function in people with stroke. Six individuals post-stroke received gamebased rehabilitation and intensive functional training to UL with the ArmAbleTM device, a novel interactive arm rehabilitative device, for at least 30 minutes/day, 5 days a week for 2 weeks. Baseline and post-intervention outcome measures included the Fugl-Meyer assessment-upper extremity (FM-UE) and action research arm test (ARAT). The feasibility outcomes included retention and adherence rate, safety, and the level of satisfaction following the intervention. With the Wilcoxon signed-rank test, there was a statistically significant difference in the ARAT score (0.036), but not for the FM-UE scores (0.058), post-intervention. We observed a 100% retention rate and 83.3% exercise adherence rate on completing the game-based rehabilitation program. All participants showed moderate to high level of satisfaction with the device, games, and the rehabilitation program. The game-based rehabilitation with the ArmAbleTM was feasible and effective on improving UL function post-stroke. All participants reported that training with the ArmAbleTM was fun, motivating and enjoyable.
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U2 - 10.1109/DESE54285.2021.9719548
DO - 10.1109/DESE54285.2021.9719548
M3 - Conference contribution
AN - SCOPUS:85126745879
T3 - Proceedings - International Conference on Developments in eSystems Engineering, DeSE
SP - 259
EP - 264
BT - 2021 14th International Conference on Developments in eSystems Engineering, DeSE 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 14th International Conference on Developments in eSystems Engineering, DeSE 2021
Y2 - 7 December 2021 through 10 December 2021
ER -