TY - GEN
T1 - Indirect Visual Displays
T2 - 2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018
AU - Rao, Akash
AU - Satyarthi, Chandan
AU - Dhankar, Utkrisht
AU - Chandra, Sushil
AU - Dutt, Varun
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/7/2
Y1 - 2018/7/2
N2 - In search-and-shoot tasks, the organization of the scene area visible to the decision-maker (field-of-view; FoV) and the ratio of enemy targets to distractors present in the scene (target-distractor base-rate) are likely to influence human decision-making. However, currently, little is known about how these factors influence an individual's decision-making and cognition. In this paper, using a two-dimensional flat screen display (indirect visual display; IVD) and a complex search and-shoot simulation, we investigated the influence of two field-of-views (FoVs; 180° x 2 FoV and 90° x 4 FoV) and two target-distractor base-rates (80%-20% and 20%-80%). A total of 25 participants executed all the four FoV and base-rate scenarios in a random order. In 80%-20% base-rate, performance was better in the 180° x 2 FoV compared to the 90° x 4 FoV. However, in the 20%-80% base rate, performance was better in the 90° x 4 FoV compared to the 180° x 2 FoV. Overall, irrespective of the FoV, the performance was superior in the 80%-20% base-rate compared to the 20%-80% base rate. Furthermore, the FoVs and base-rates influenced self-reported mental demand, frustration level, and effort. We highlight the implications of our results towards training personnel in the IVD technology.
AB - In search-and-shoot tasks, the organization of the scene area visible to the decision-maker (field-of-view; FoV) and the ratio of enemy targets to distractors present in the scene (target-distractor base-rate) are likely to influence human decision-making. However, currently, little is known about how these factors influence an individual's decision-making and cognition. In this paper, using a two-dimensional flat screen display (indirect visual display; IVD) and a complex search and-shoot simulation, we investigated the influence of two field-of-views (FoVs; 180° x 2 FoV and 90° x 4 FoV) and two target-distractor base-rates (80%-20% and 20%-80%). A total of 25 participants executed all the four FoV and base-rate scenarios in a random order. In 80%-20% base-rate, performance was better in the 180° x 2 FoV compared to the 90° x 4 FoV. However, in the 20%-80% base rate, performance was better in the 90° x 4 FoV compared to the 180° x 2 FoV. Overall, irrespective of the FoV, the performance was superior in the 80%-20% base-rate compared to the 20%-80% base rate. Furthermore, the FoVs and base-rates influenced self-reported mental demand, frustration level, and effort. We highlight the implications of our results towards training personnel in the IVD technology.
UR - https://www.scopus.com/pages/publications/85062216091
UR - https://www.scopus.com/inward/citedby.url?scp=85062216091&partnerID=8YFLogxK
U2 - 10.1109/SMC.2018.00731
DO - 10.1109/SMC.2018.00731
M3 - Conference contribution
AN - SCOPUS:85062216091
T3 - Proceedings - 2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018
SP - 4326
EP - 4332
BT - Proceedings - 2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 7 October 2018 through 10 October 2018
ER -