TY - GEN
T1 - Influence of Different Fields of View on Decision-Making in a Search-and-Shoot Scenario
AU - Rao, Akash K.
AU - Dhankar, Utkrisht
AU - Satyarthi, Chandan
AU - Chandra, Sushil
AU - Dutt, Varun
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/7/2
Y1 - 2017/7/2
N2 - Indirect visual displays (IVDs) play a significant role in providing full-spectrum views of the immediate environment in closed systems (e.g., tanks). However, currently little is known about how different fields of views (FoVs) in IVDs influence operator's decision-making in scenarios requiring search and shoot operations. The primary objective of this study was to determine the influence of varying degrees of FoVs on human decision-making in a terrainbased search-and-shoot scenario. A total of 25 participants performed in two FoV designs that were presented to them in a random order: A 180∗2 FoV, where the computer screen was split into two sections (top and bottom) and each section provided a 180° FoV of the outside scene (front and back); and, a 90∗4 FoV, where the computer screen was split into four sections, where each section provided a 90° FoV of the outside scene (front, back, left, and right). Results revealed that performance was better, frustration was less, and effort was less in the 180∗2 FoV compared to the 90∗4 FoV; however, the mental demand was more in the 180∗2 FoV compared to the 90∗4 FoV. We highlight the implication of our results for operator's decision-making in IVD tasks.
AB - Indirect visual displays (IVDs) play a significant role in providing full-spectrum views of the immediate environment in closed systems (e.g., tanks). However, currently little is known about how different fields of views (FoVs) in IVDs influence operator's decision-making in scenarios requiring search and shoot operations. The primary objective of this study was to determine the influence of varying degrees of FoVs on human decision-making in a terrainbased search-and-shoot scenario. A total of 25 participants performed in two FoV designs that were presented to them in a random order: A 180∗2 FoV, where the computer screen was split into two sections (top and bottom) and each section provided a 180° FoV of the outside scene (front and back); and, a 90∗4 FoV, where the computer screen was split into four sections, where each section provided a 90° FoV of the outside scene (front, back, left, and right). Results revealed that performance was better, frustration was less, and effort was less in the 180∗2 FoV compared to the 90∗4 FoV; however, the mental demand was more in the 180∗2 FoV compared to the 90∗4 FoV. We highlight the implication of our results for operator's decision-making in IVD tasks.
UR - https://www.scopus.com/pages/publications/85051018134
UR - https://www.scopus.com/inward/citedby.url?scp=85051018134&partnerID=8YFLogxK
U2 - 10.1109/MLDS.2017.23
DO - 10.1109/MLDS.2017.23
M3 - Conference contribution
AN - SCOPUS:85051018134
T3 - Proceedings - 2017 International Conference on Machine Learning and Data Science, MLDS 2017
SP - 61
EP - 67
BT - Proceedings - 2017 International Conference on Machine Learning and Data Science, MLDS 2017
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2017 International Conference on Machine Learning and Data Science, MLDS 2017
Y2 - 14 December 2017 through 15 December 2017
ER -