Interactive educational content using marker based augmented reality

K. Martin Sagayam, D. Jude Hemanth, J. A. Andrew, Chiung Ching Ho, Dang Hien

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Citation (Scopus)

Abstract

Now-a-days augmented reality (AR) has become an interactive and collaborative tool for educational applications. AR makes the teaching and learning process more effective and allows the user to access the virtual objects in the real world. Although AR technology enhances the educational outcome, psychological, and pedagogical aspect for real-time usage in the classroom, the most important problem is the lighting conditions on which the output clarity is dependent. They can be affected by reflections from overhead lights and the light from the windows. Omni directional lighting can be used to avoid this problem. If the marker is moved out of the camera view, then the recognition will fail. Hence, we are using markers with large black and white regions that are low-frequency patterns. An augmented reality application for mathematics and geometry in school level education system is discussed in this paper.

Original languageEnglish
Title of host publicationINFORMATION TECHNOLOGY AND INTELLIGENT TRANSPORTATION SYSTEMS
EditorsLakhmi C. Jain, Xiangmo Zhao, Valentina Emilia Balas, Fuqian Shi
PublisherIOS Press
Pages77-85
Number of pages9
ISBN (Electronic)9781643680606
DOIs
Publication statusPublished - 2020

Publication series

NameFrontiers in Artificial Intelligence and Applications
Volume323
ISSN (Print)0922-6389

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence

Fingerprint

Dive into the research topics of 'Interactive educational content using marker based augmented reality'. Together they form a unique fingerprint.

Cite this