Skip to main navigation Skip to search Skip to main content

Introduction to metaverse and consumer behaviour change: Adoption of metaverse among consumers

  • Babita Singla*
  • , Saurabh Bhattacharya
  • , Nithesh Naik
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

A virtual digital environment is created using the metaverse, which also connects the real world. The existence of information technology allows us to do new tasks or carry out routine tasks more effectively. The extended reality, or "metaverse, " allows for new kinds of captivating telepresence but may also make mundane activities easier. These technologies help us in our employment, education, healthcare, consumption, and entertainment more and more, but they also present a number of obstacles. The concerns discussed in this chapter are why and will customers adopt the fully immersive territory for various activities like shopping and purchasing any products including bank products.

Original languageEnglish
Title of host publicationHandbook of Research on Consumer Behavioral Analytics in Metaverse and the Adoption of a Virtual World
PublisherIGI Global
Pages113-129
Number of pages17
ISBN (Electronic)9781668470312
ISBN (Print)9781668470299
DOIs
Publication statusPublished - 05-04-2023

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 12 - Responsible Consumption and Production
    SDG 12 Responsible Consumption and Production

All Science Journal Classification (ASJC) codes

  • General Computer Science
  • Economics, Econometrics and Finance(all)
  • General Business,Management and Accounting

Fingerprint

Dive into the research topics of 'Introduction to metaverse and consumer behaviour change: Adoption of metaverse among consumers'. Together they form a unique fingerprint.

Cite this