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Is Virtual Reality better than desktop-based cognitive training? A neurobehavioral evaluation of visual processing and transfer performance

  • Akash K. Rao*
  • , Gitanshu Choudhary
  • , Ramsingh Negi
  • , Varun Dutt
  • *Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Visual processing involves the human brain receiving, interpreting, and making sense of the visual information in the immediate environment. Conventional desktop interfaces have been the main method of visual interaction to date. But Virtual Reality (VR) has offered a novel alternative way to perceive visual information. However, the cognitive, perceptual, and behavioral factors governing these interfaces have been less explored. This research investigates the impact of immersive VR compared to conventional desktop interfaces on visual processing performance and transfer performance after longitudinal training. Sixty healthy participants were randomly divided into two groups: Desktop and Immersive VR. Participants executed a standard psychometric task and visual search task on Day 1. From Day 2 to Day 8, participants in both conditions trained in a heterogenous combination of the visual search task. They executed both tasks again on Day 10. Results revealed that participants in the immersive VR condition performed better in both tasks on Day 10 compared to the desktop condition. We discuss the implications of our results involving Immersive VR-based behavioral training for creating effective frameworks for visual processing performance enhancement in complex environments.

    Original languageEnglish
    Title of host publicationProceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
    EditorsGerd Bruder, Anne-Helene Olivier, Andrew Cunningham, Evan Yifan Peng, Jens Grubert, Ian Williams
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages308-314
    Number of pages7
    ISBN (Electronic)9798350328912
    DOIs
    Publication statusPublished - 2023
    Event2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 - Sydney, Australia
    Duration: 16-10-202320-10-2023

    Publication series

    NameProceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023

    Conference

    Conference2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
    Country/TerritoryAustralia
    CitySydney
    Period16-10-2320-10-23

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being

    All Science Journal Classification (ASJC) codes

    • Computer Science Applications
    • Human-Computer Interaction
    • Media Technology
    • Modelling and Simulation

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