Machine Learning Based Assessment of Elite Football Players Based on Anthropometric and Motor Fitness Parameters with Regard to their Playing Positions

  • Santoshi Sneha
  • , B. S. Prithvi
  • , M. Niranjanamurthy
  • , H. K. Kiran Kumar
  • , P. Dayananda*
  • *Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    Abstract

    Sports players strive to be the epitome of human excellence, pushing the barrier of skill and execution with training, focus and direction, amplified by regular training and practice. This could be attributed to various factors such as response to stimuli, physical factors, psychological factors etc. The present study incorporated the prediction of the most suited playing position of elite male football players using machine learning approaches based on their Anthropometric Parameters (AP–11 parameters) and Motor Fitness Parameters (MFP–7 parameters). Of the features analysed, results identified the position indicative nature of some parameters among6 AP (Height, Body Mass Index, Basal Metabolic Rate, Fat %, Thigh Circumference, Calf circumference) and 4 MFP (120 m, 80 m, 40 m dash and T-Test) by Spearman’s Rank Correlation Test. Further, the prediction of ideal playing position was achieved using various classifiers such as Support Vector Machine (SVM), SVM with over sampled data, SVM with hyperparameter tuning, SVM with variable scaling and Extreme Gradient Boosting (XG Boost). Among these, the highest classification accuracy and f1-score at 92% and 0.92 respectively were obtained for XG Boost Classifier which portrayed a faster performance as compared to the other approaches. The present study could be useful in professional sports training and rehabilitation so as to help the players perform better in the football game.

    Original languageEnglish
    Article number974
    JournalSN Computer Science
    Volume5
    Issue number8
    DOIs
    Publication statusPublished - 12-2024

    All Science Journal Classification (ASJC) codes

    • General Computer Science
    • Computer Science Applications
    • Computer Networks and Communications
    • Computer Graphics and Computer-Aided Design
    • Computational Theory and Mathematics
    • Artificial Intelligence

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