TY - GEN
T1 - Reinforcement Technique for Classifying Quasi and Non-quasi Attributes for Privacy Preservation and Data Protection
AU - Yaji, Sharath
AU - Bayyapu, Neelima
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
PY - 2023
Y1 - 2023
N2 - A quasi attribute refers to a distinct subset of unique attributes that can adequately recognize tuples in a table. Hasty distribution of the quasi attributes will prompt privacy leakage. Choosing private data from a list of attributes is decided by the publisher, and it undoubtedly changes from dataset to dataset. The need for dynamically choosing and informing systems about a quasi and a non-quasi attribute remains a challenging task. Presently, there is no particular automation model for the classification of quasi and non-quasi. It could be a burden when a massive dataset has to be classified, or aggregation of datasets has to be performed. This research paper considers the need to categorize quasi attributes for a non-expert through a direct attack and proposes a solution through the game theory approach and reinforcement machine learning model. For demonstration, a 2 × 2 state matrix is considered. The results include case-wise time consumption and comparison among all necessary steps for accurate navigation, between various attributes. Among all the notable cases, the matrix arrangement with a quasi attribute in 00 th and 11 th position, non-quasi in 01 th and 10 th position obtained better performance. This reinforcement-based solution helps the automation of the classification of quasi and non-quasi attributes.
AB - A quasi attribute refers to a distinct subset of unique attributes that can adequately recognize tuples in a table. Hasty distribution of the quasi attributes will prompt privacy leakage. Choosing private data from a list of attributes is decided by the publisher, and it undoubtedly changes from dataset to dataset. The need for dynamically choosing and informing systems about a quasi and a non-quasi attribute remains a challenging task. Presently, there is no particular automation model for the classification of quasi and non-quasi. It could be a burden when a massive dataset has to be classified, or aggregation of datasets has to be performed. This research paper considers the need to categorize quasi attributes for a non-expert through a direct attack and proposes a solution through the game theory approach and reinforcement machine learning model. For demonstration, a 2 × 2 state matrix is considered. The results include case-wise time consumption and comparison among all necessary steps for accurate navigation, between various attributes. Among all the notable cases, the matrix arrangement with a quasi attribute in 00 th and 11 th position, non-quasi in 01 th and 10 th position obtained better performance. This reinforcement-based solution helps the automation of the classification of quasi and non-quasi attributes.
UR - https://www.scopus.com/pages/publications/85161102836
UR - https://www.scopus.com/pages/publications/85161102836#tab=citedBy
U2 - 10.1007/978-981-99-2264-2_1
DO - 10.1007/978-981-99-2264-2_1
M3 - Conference contribution
AN - SCOPUS:85161102836
SN - 9789819922635
T3 - Communications in Computer and Information Science
SP - 3
EP - 17
BT - Applications and Techniques in Information Security - 13th International Conference, ATIS 2022, Revised Selected Papers
A2 - Prabhu, Srikanth
A2 - Pokhrel, Shiva Raj
A2 - Li, Gang
PB - Springer Science and Business Media Deutschland GmbH
T2 - 13th International Conference on Applications and Techniques in Information Security, ATIS 2022
Y2 - 30 December 2022 through 31 December 2022
ER -