TY - GEN
T1 - Usability Evaluation of Intuitive Interactions in Virtual Environments
AU - Kini, Vishwas G.
AU - Gopalakrishna Kini, N.
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.
PY - 2024
Y1 - 2024
N2 - Virtual reality (VR) has rapidly evolved into a transformative technology with vast potential for applications in diverse domains, from entertainment to education and health care. One of the critical challenges in harnessing the full power of VR lies in creating seamless and intuitive interactions between users and virtual environments. This paper explores the concept of intuitive interaction in VR, aiming to enhance user engagement and overall user experience by comparing three developed VR and augmented reality (AR) applications. The role of hand tracking, controllers, and haptic feedback in immersion and sense of presence is examined. Ten participants use each of the applications without any instructions on the interaction. Usability is measured for the experienced applications by the users. Results showcase the best ease of use and usable application with intuitive interaction and visual fidelity. The results emphasize the need for naturalistic and user-friendly interactions with interfaces for widespread audiences of VR. The immersion and the sense of presence are obtained through qualitative feedback from the participants and showcase the need for visual and audio fidelity along with intuitive interactions to induce immersion and presence.
AB - Virtual reality (VR) has rapidly evolved into a transformative technology with vast potential for applications in diverse domains, from entertainment to education and health care. One of the critical challenges in harnessing the full power of VR lies in creating seamless and intuitive interactions between users and virtual environments. This paper explores the concept of intuitive interaction in VR, aiming to enhance user engagement and overall user experience by comparing three developed VR and augmented reality (AR) applications. The role of hand tracking, controllers, and haptic feedback in immersion and sense of presence is examined. Ten participants use each of the applications without any instructions on the interaction. Usability is measured for the experienced applications by the users. Results showcase the best ease of use and usable application with intuitive interaction and visual fidelity. The results emphasize the need for naturalistic and user-friendly interactions with interfaces for widespread audiences of VR. The immersion and the sense of presence are obtained through qualitative feedback from the participants and showcase the need for visual and audio fidelity along with intuitive interactions to induce immersion and presence.
UR - https://www.scopus.com/pages/publications/85215659445
UR - https://www.scopus.com/pages/publications/85215659445#tab=citedBy
U2 - 10.1007/978-981-97-6995-7_14
DO - 10.1007/978-981-97-6995-7_14
M3 - Conference contribution
AN - SCOPUS:85215659445
SN - 9789819769940
T3 - Lecture Notes in Networks and Systems
SP - 183
EP - 190
BT - Innovations in Computational Intelligence and Computer Vision - Proceedings of ICICV 2024
A2 - Roy, Satyabrata
A2 - Sinwar, Deepak
A2 - Dey, Nilanjan
A2 - Perumal, Thinagaran
A2 - R. S. Tavares, João Manuel
PB - Springer Science and Business Media Deutschland GmbH
T2 - 4th International Conference on Innovations in Computational Intelligence and Computer Vision, ICICV 2024
Y2 - 10 April 2024 through 11 April 2024
ER -