TY - GEN
T1 - Virtual-Reality Training Under Varying Degrees of Task Difficulty in a Complex Search-and-Shoot Scenario
AU - Rao, Akash K.
AU - Chahal, Jibraan Singh
AU - Chandra, Sushil
AU - Dutt, Varun
N1 - Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - The type of training in virtual-reality (VR) environment plays a crucial role in enhancing military personnel’s decision-making ability. Little is currently known about how exposure to different types of training in VR designs may assist operators in getting trained in different simulated scenarios. We developed a VR search-and-shoot simulation with two scenarios in task complexity (novice and professional). Thirty healthy subjects played both the novice and professional scenarios in the VR design. Half of the participants were given novice training first, and half of the participants were given professional training first. We took various cognitive and behavioral measures into consideration for statistical analyses. Results disclosed that the participants who faced the professional scenario first fared better than the participants who faced the novice scenario first. We discuss the implication of our results involving VR technologies for creating effective environments for training military personnel.
AB - The type of training in virtual-reality (VR) environment plays a crucial role in enhancing military personnel’s decision-making ability. Little is currently known about how exposure to different types of training in VR designs may assist operators in getting trained in different simulated scenarios. We developed a VR search-and-shoot simulation with two scenarios in task complexity (novice and professional). Thirty healthy subjects played both the novice and professional scenarios in the VR design. Half of the participants were given novice training first, and half of the participants were given professional training first. We took various cognitive and behavioral measures into consideration for statistical analyses. Results disclosed that the participants who faced the professional scenario first fared better than the participants who faced the novice scenario first. We discuss the implication of our results involving VR technologies for creating effective environments for training military personnel.
UR - https://www.scopus.com/pages/publications/85084003503
UR - https://www.scopus.com/pages/publications/85084003503#tab=citedBy
U2 - 10.1007/978-3-030-44689-5_22
DO - 10.1007/978-3-030-44689-5_22
M3 - Conference contribution
AN - SCOPUS:85084003503
SN - 9783030446888
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 248
EP - 258
BT - Intelligent Human Computer Interaction - 11th International Conference, IHCI 2019, Proceedings
A2 - Tiwary, Uma Shanker
A2 - Chaudhury, Santanu
PB - Springer
T2 - 11th International Conference on Intelligent Human Computer Interaction, IHCI 2019
Y2 - 12 December 2019 through 14 December 2019
ER -