Wordle Solver: A Cost-Based Approach

Tanaya Gupte, C. S. Asha, Shilpa Suresh*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Wordle is an online word guessing game that recently gained immense popularity. The goal of this game is to guess a five-letter word within six tries. A number of attempts have been made at finding the best Wordle opener or the best word to start the game with. This paper, however, focuses on building an algorithm that can win the game for a varied set of answer words. The purpose is not to obtain the best starting word but to develop a generic strategy to win the game. A cost-based approach has been utilized for the same. The algorithm has further been tested with a diverse set of five-letter words and gives an average accuracy of around 70% for different starting words.

Original languageEnglish
Title of host publicationAdvances in Computing and Information - Proceedings of ERCICA 2023
EditorsN. R. Shetty, N. H. Prasad, N. Nalini
PublisherSpringer Science and Business Media Deutschland GmbH
Pages27-39
Number of pages13
ISBN (Print)9789819976218
DOIs
Publication statusPublished - 2024
Event8th International Conference on Emerging Research in Computing, Information, Communication and Applications, ERCICA 2023 - Bangalore, India
Duration: 24-02-202325-02-2023

Publication series

NameLecture Notes in Electrical Engineering
Volume1104 LNEE
ISSN (Print)1876-1100
ISSN (Electronic)1876-1119

Conference

Conference8th International Conference on Emerging Research in Computing, Information, Communication and Applications, ERCICA 2023
Country/TerritoryIndia
CityBangalore
Period24-02-2325-02-23

All Science Journal Classification (ASJC) codes

  • Industrial and Manufacturing Engineering

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