@inproceedings{b6790a88d6534179ab03bb77d3f615f9,
title = "Wordle Solver: A Cost-Based Approach",
abstract = "Wordle is an online word guessing game that recently gained immense popularity. The goal of this game is to guess a five-letter word within six tries. A number of attempts have been made at finding the best Wordle opener or the best word to start the game with. This paper, however, focuses on building an algorithm that can win the game for a varied set of answer words. The purpose is not to obtain the best starting word but to develop a generic strategy to win the game. A cost-based approach has been utilized for the same. The algorithm has further been tested with a diverse set of five-letter words and gives an average accuracy of around 70% for different starting words.",
author = "Tanaya Gupte and Asha, {C. S.} and Shilpa Suresh",
note = "Publisher Copyright: {\textcopyright} 2024, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.; 8th International Conference on Emerging Research in Computing, Information, Communication and Applications, ERCICA 2023 ; Conference date: 24-02-2023 Through 25-02-2023",
year = "2024",
doi = "10.1007/978-981-99-7622-5_3",
language = "English",
isbn = "9789819976218",
series = "Lecture Notes in Electrical Engineering",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "27--39",
editor = "Shetty, {N. R.} and Prasad, {N. H.} and N. Nalini",
booktitle = "Advances in Computing and Information - Proceedings of ERCICA 2023",
address = "Germany",
}